The old way of building core games is dying, but gaming isn't. The sales of tablet devices are off the charts. So why is everyone still building these boring simulation games?
In our quest to build something that we love to play, we are mashing up knowledge from AAA gaming and respectful, modern social games to make an experience that is truly unique to what tablets offer.
Founded by Jason Citron, the guy behind OpenFeint, we're a small startup with a big vision: to be the Blizzard of the post-pc era. We're funded by a bunch of smart angels & the folks at Benchmark, Studio 9+, Accel, IDG, and TWI.
Our small team has drawn over 100 illustrations for top-tier collectible card games, shipped numerous console games, scaled up live web services to 120,000,000 users, and played tens of thousands of hours of core games.
We are driven by a deep calling to our craft: the day to day building of a holistic experience that blends technology and art into something magical. We hope you enjoy playing our games as much as we've enjoyed making them. :-)
We are looking for a senior developer with a bit of UX sense to drive implementation of user facing gameplay features and polish
You should have experience in building all aspects of a game including tools, gameplay, rendering, character control/animations, effects, low-latency networking, memory management, and optimization.
You will be working with four other developers to bring this game to life! So you'll need to be ready for everything.
At Hammer & Chisel you'll be expected to contribute to solving problems like these: